![]() Third Person Interaction is an exploit or glitch in Fallout 3/New Vegas that allows your character to interact with objects through walls. When you unequip your weapon during this glitched animation and hold W the game will add tons of extra speed for the duration of the glitchy forced movement. This is the only method of dashing in the air, since the glitch depends on the walking animation for it to work.ĭashing works because the one-by-one bullet animation weapons have a glitched animation, where it will force movement at the end of it. You will continue to stand in mid air until you either move or save/load. Getting launched into the sky can also make you end up standing in mid air if you stop holding a direction when start going up. Although the glitch works on consoles saving yourself from fall damage will be difficult and cumbersome due to no quicksaves. To save yourself from fall damage in case you get launched up into the sky simply press quicksave and quickload. The fastest way of doing dashes is actually to double tap the swap ammo key (2), press pipboy (F2 or TAB), then fire (LMB usually), Up on keyboard to select the right gun (357 Revolver most likely) ENTER on keyboard then TAB to bring the pipboy down. If you did it right you will have ridiculous speed for a second, and by binding your gun to a hotkey you can bring it up again and repeat the process for fast chaining. ![]() Then simply bring up the gun, move in a direction, swap ammo and bring up the pipboy, unequip the gun and bring the pipboy down again (Whilst still holding the movement key). To perform the glitch, get a weapon with a one-by-one bullet reload animation (.357 Magnum Revolver, Cowboy Repeater, Hunting Shotgun etc) and two different ammo types that fit the weapon. Reload Dashing is a Fallout: New Vegas glitch that allows you to slingshot yourself in a direction very fast. ![]() This can be useful in speedruns to speed up backtracking, or to go somewhere you want on a map faster. This isn't as much as a glitch as it is exploiting an engine failsafe mechanic. When an object or actor falls out of bounds and into the void in the bethesda gamebryo engine it will respawn in a pre determined spot on the map called the "CoC" (Center on Cell). It works like this because you're basically upping the input frequency, making boxes scroll by very fast. Not really a glitch but in speedruns you want to go fast, and thus abuse as many mechanics as you can. Textboxes in dialogue mode is significally faster when mashing with both ENTER on the keyboard and Left Mouse Button. Playlist: Embedded videos with descriptions: Text Mashing
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