If you’re ranged, it’s not that difficult. All the mages and their casted magic can also cause some problems, but mostly if you’re melee. Hitting them knocks them back and a boar butt in the face has been known to be the kill-shot many times. The boar is the one mob that has set up a melee = “solo only” policy with my buds and I. When you’re solo, it’s fairly easy to guess where most enemies are going to go. Bees are probably the worst offenders with their juking a completely different direction and hitting you. While you get no support, the enemy AI acts funky when more than one person is on the screen. It’s beginning to feel a little like TF2 somehow… I can’t quite put my finger on it though. If I was playing Magicite with other people (read: online multiplayer servers), I think I wouldn’t enjoy the experience much, if at all. If you’re playing with three or more people, the inventory management gets pretty complicated with people arguing about whether or not “we should get the diamond upgrade first” or “what ore are we on with arrows, are we sure were done with rock arrows?” It takes us a long time in every town, but when playing with buds, it’s all fun. While running solo there’s no potions to split and there are no boar butts flying into your face after your buddies hit them in the face(the struggle is real). You can sell everything that doesn’t pertain to your build and get a decent bit money with some good speed. When playing solo, you’ve got a bit more inventory management to deal with since everything is harvested and crafted by yourself. Sometimes the animal kingdom can be mean. I think, as opposed to some games where one mode stands out above the other, Magicite’s single and multiplayer modes have completely different feels and both want and get my attention. That’s not to say that Magicite isn’t a good single player game, but you know how some games are just more fun with other people? Well… this is “kind of” one of those games. It had become a drug that I couldn’t kick and I had to get my fix almost nightly with one or two friends of course. NOTE: After inputting the code, you do not get to use the hat in the character creation menu, in order to have this hat each game, you must manually input the cheat code each game.Magicite was the lurker on my Wishlist (which is 189 games long now) and (somewhat) recently it went on a pretty sweet sale so I picked up the four-pack with some friends and I in mind. Seems to be just a vanity hat, displaying no effects.Jared's Bear Hat - 1, 2, 3, 4, 1, 2, 3 ( Introduced in Magicite Update 1.6, ) Originally designed for Kickstarter backers who donated $75+. If you then add another title it will be replaced. No obvious effect added only the title " CHAMPION" above your character. Similar effect to the previous donor titles. Originally designed for Kickstarter backers who donated $100+. No obvious effect added only the title " ITEM CREATOR" above your character. ![]() Similar effect to the previous donor title. Originally designed for Kickstarter backers who donated $150+. No obvious effect added only the title " ENEMY CREATOR" above your character. Originally designed for Kickstarter backers who donated $500+. No obvious effect added only the title " CREATOR OF WORLDS" above your character. The hat has no effect in-game yet and probably will not have any, but, in the description of the hat, Sean is showing his thanks to every Magicite player for supporting him. This is the code used to unlock Sean's Head, the hat.Originally designed for Kickstarter backers who donated $55+. New death animation " Death unlocked!" it spouts orange rays from the area of your characters death.Originally designed for Kickstarter backers who donated $20+. The effects are green, blue and purple particles flying of your character similar to an explosion or firework would. Kickstarter emote: " I FUNDED MAGICITE!" stays above your character and if you have a title such as a name in multiplayer or the Enemy or Item Creator titles it will be above those.If you input the code again it turns you back to normal. You are constantly in a walking/running animation and the death animation doesn't exist when you're in this form, when you die it looks like you continue to walk though you don't move, soon after death, your character transforms back to your original character. ![]()
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